Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

45.5 Summary

This chapter has introduced the basics of lifecycle awareness and the classes and interfaces of the Android Lifecycle package included with Android Jetpack. The package contains a number of classes and interfaces that are used to create lifecycle owners, lifecycle observers and lifecycle-aware components. A lifecycle owner has assigned to it a Lifecycle object that maintains a record of the owners state and a list of subscribed observers. When the owner’s state changes, the observer is notified via lifecycle event methods so that it can respond to the change.

The next chapter will create an Android Studio project that demonstrates how to work with and create lifecycle-aware components including the creation of both lifecycle observers and owners, and the handling of lifecycle state changes and events.