Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

73.11 Configuring Freeform Activity Size and Position

By default, an activity launched into a different task stack while in freeform mode will be positioned in the center of the screen at a size dictated by the system. The location and dimensions of this window can be controlled by passing launch bounds settings to the intent via the ActivityOptions class. The first step in this process is to create a Rect object configured with the left (X), top (Y), right (X) and bottom (Y) coordinates of the rectangle representing the activity window. The following code, for example, creates a Rect object in which the top-left corner is positioned at coordinate (0, 0) and the bottom-right at (100, 100):

val rect = Rect(0, 0, 100, 100)

The next step is to create a basic instance of the ActivityOptions class and initialize it with the Rect settings via the setLaunchBounds() method:

val options = ActivityOptions.makeBasic()

val bounds = options.setLaunchBounds(rect)

Finally, the ActivityOptions...