Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

82.2 Adding a Picture-in-Picture Button

As currently designed, the layout for the VideoPlayer activity consists solely of a VideoView instance. A button will now be added to the layout for the purpose of switching into PiP mode. Load the activity_main.xml file into the layout editor and drag a Button object from the palette onto the layout so that it is positioned as shown in Figure 82-1:

Figure 82-1

Change the text on the button so that it reads “Enter PiP Mode” and extract the string to a resource named enter_pip_mode. Before moving on to the next step, change the ID of the button to pipButton and configure the button to call a method named enterPipMode.