Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

83.3 Checking for a Permission

The Android Support Library contains a number of methods that can be used to seek and manage dangerous permissions within the code of an Android app. These API calls can be made safely regardless of the version of Android on which the app is running, but will only perform meaningful tasks when executed on Android 6.0 or later.

Before an app attempts to make use of a feature that requires approval of a dangerous permission, and regardless of whether or not permission was previously granted, the code must check that the permission has been granted. This can be achieved via a call to the checkSelfPermission() method of the ContextCompat class, passing through as arguments a reference to the current activity and the permission being requested. The method will check whether the permission has been previously granted and return an integer value matching PackageManager.PERMISSION_GRANTED or PackageManager.PERMISSION_DENIED.

Within the MainActivity.kt file...