Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

87.6 Designing the User Interface Layout

Load the fragment_first.xml layout resource file into the Layout Editor tool if it has not already been loaded and, in Design mode, select and delete the TextView and Button objects. From the Widgets section of the palette, drag and drop a WebView object onto the center of the device screen layout. Using the Attributes tool window, change the layout_width and layout_height properties of the WebView to match constraint so that it fills the entire layout canvas as outlined in Figure 87-2:

Figure 87-2

Select the newly added WebView instance and change the ID of the view to myWebView.

Before proceeding to the next step of this tutorial, an additional permission needs to be added to the project to enable the WebView object to access the Internet and download a web page for printing. Add this permission by locating the AndroidManifest.xml file in the Project tool window and double-clicking on it to load it into the editing panel. Once...