Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

83.1 Understanding Normal and Dangerous Permissions

Android enforces security by requiring the user to grant permission for an app to perform certain tasks. Prior to the introduction of Android 6, permission was always sought at the point that the app was installed on the device. Figure 83-1, for example, shows a typical screen seeking a variety of permissions during the installation of an app via Google Play.

Figure 83-1

For many types of permissions this scenario still applies for apps on Android 6.0 or later. These permissions are referred to as normal permissions and are still required to be accepted by the user at the point of installation. A second type of permission, referred to as dangerous permissions must also be declared within the manifest file in the same way as a normal permission, but must also be requested from the user when the application is first launched. When such a request is made, it appears in the form of a dialog box as illustrated in Figure 83-2...