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  • Book Overview & Buying Android Studio 4.0 Development Essentials - Kotlin Edition
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Android Studio 4.0 Development Essentials - Kotlin Edition

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
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Android Studio 4.0 Development Essentials - Kotlin Edition

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
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97
Index

22. Saving and Restoring the State of an Android Activity

If the previous few chapters have achieved their objective, it should now be a little clearer as to the importance of saving and restoring the state of a user interface at particular points in the lifetime of an activity.

In this chapter, we will extend the example application created in “Android Activity State Changes by Example” to demonstrate the steps involved in saving and restoring state when an activity is destroyed and recreated by the runtime system.

A key component of saving and restoring dynamic state involves the use of the Android SDK Bundle class, a topic that will also be covered in this chapter.

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