Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

32.1 Introducing Apply Changes

In early versions of Android Studio, each time a change to a project needed to be tested Android Studio would recompile the code, convert it to Dex format, generate the APK package file and install it on the device or emulator. Having performed these steps the app would finally be launched ready for testing. Even on a fast development system this is a process that takes a considerable amount of time to complete. It is not uncommon for it to take a minute or more for this process to complete for a large application.

Apply Changes, in contrast, allows many code and resource changes within a project to be reflected nearly instantaneously within the app while it is already running on a device or emulator session.

Consider, for the purposes of an example, an app being developed in Android Studio which has already been launched on a device or emulator. If changes are made to resource settings or the code within a method, Apply Changes will push the updated...