Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

32.6 Using Apply Code Changes

Begin by clicking on the run button and selecting a suitable emulator or physical device as the run target. After clicking the run button, track the amount of time before the example app appears on the device or emulator.

Once running, click on the action button (the button displaying an envelope icon located in the lower right-hand corner of the screen). Note that a Snackbar instance appears displaying text which reads “Replace with your own action” as shown in Figure 32-6:

Figure 32-6

Once the app is running, the Apply Changes buttons should have been enabled indicating that certain project changes can be applied without having to reinstall and restart the app. To see this in action, edit the MainActivity.kt file, locate the onCreate method and modify the action code so that a different message is displayed when the action button is selected:

findViewById<FloatingActionButton>(R.id.fab).setOnClickListener { view -...