Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

23.1 Designing for Different Android Devices

The term “Android device” covers a vast array of tablet and smartphone products with different screen sizes and resolutions. As a result, application user interfaces must now be carefully designed to ensure correct presentation on as wide a range of display sizes as possible. A key part of this is ensuring that the user interface layouts resize correctly when run on different devices. This can largely be achieved through careful planning and the use of the layout managers outlined in this chapter.

It is also important to keep in mind that the majority of Android based smartphones and tablets can be held by the user in both portrait and landscape orientations. A well-designed user interface should be able to adapt to such changes and make sensible layout adjustments to utilize the available screen space in each orientation.