Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

93.10 Exploring the App Bundle

On the review screen, click on the bundle name to unfold the information about the bundle as shown in Figure 93-11:

Figure 93-11

This section of the screen provides summary information relating to the API levels, screen layouts and platforms supported by the app bundle. For more information, click on the Explore App Bundle option highlighted in the figure above. This will display information about the size savings compared to a universal APK file (marked A in Figure 93-12) and provide the option to download individual APK files for local testing purposes (B) as an alternative to using the bundletool:

Figure 93-12

The bundle explorer also lists the supported screen densities (C) and respective install APK size. Clicking on a View Devices option for a screen density will display the devices that are supported by the APK file:

Figure 93-13

At this point, the app is ready for testing but cannot be rolled out until some testers...