Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

82.6 Adding the PiP Action

With the broadcast receiver implemented, the next step is to create a RemoteAction object configured with an image to represent the action within the PiP window. For the purposes of this example, an image icon file named ic_info_24dp.xml will be used. This file can be found in the project_icons folder of the source code download archive available from the following URL:

https://www.ebookfrenzy.com/retail/as40kotlin/index.php

Locate this icon file and copy and paste it into the app -> res -> drawables folder within the Project tool window:

Figure 82-4

The next step is to create an Intent that will be sent to the broadcast receiver. This intent then needs to be wrapped up within a PendingIntent object, allowing the intent to be triggered later when the user taps the action button in the PiP window.

Edit the MainActivity.kt file to add a method to create the Intent and PendingIntent objects as follows:

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import android.app...