Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

80.4 Designing the VideoPlayer Layout

The user interface for the main activity will consist solely of an instance of the VideoView class. Use the Project tool window to locate the app -> res -> layout -> activity_main.xml file, double-click on it, switch the Layout Editor tool to Design mode and delete the default TextView widget.

From the Widgets category of the Palette panel, drag and drop a VideoView instance onto the layout so that it fills the available canvas area as shown in Figure 80-1. Using the Attributes panel, change the layout_width and layout_height attributes to match_constraint and wrap_content respectively. Also, remove the constraint connecting the bottom of the VideoView to the bottom of the parent ConstraintLayout. Finally, change the ID of the component to videoView1.

Figure 80-1