Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

85.14 Controlling the Map Camera

Because Android device screens are flat and the world is a sphere, the Google Maps Android API uses the Mercator projection to represent the earth on a flat surface. The default view of the map is presented to the user as though through a camera suspended above the map and pointing directly down at the map. The Google Maps Android API allows the target, zoom, bearing and tilt of this camera to be changed in real-time from within the application:

Target – The location of the center of the map within the device display specified in terms of longitude and latitude.

Zoom – The zoom level of the camera specified in levels. Increasing the zoom level by 1.0 doubles the width of the amount of the map displayed.

Tilt – The viewing angle of the camera specified as a position on an arc spanning directly over the center of the viewable map area measured in degrees from the top of the arc (this being the nadir...