Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

73.5 Checking for Freeform Support

As outlined earlier in the chapter, Google is leaving the choice of whether to enable freeform multi-window mode to the individual Android device manufacturers. Since it only makes sense to use freeform on larger devices, there is no guarantee that freeform will be available on every device on which an app is likely to run. Fortunately all of the freeform specific methods and attributes are ignored by the system if freeform mode is not available on a device, so using these will not cause the app to crash on a non-freeform device. Situations might arise, however, where it may be useful to be able to detect if a device supports freeform multi-window mode. Fortunately, this can be achieved by checking for the freeform window management feature in the package manager. The following code example checks for freeform multi-window support and returns a Boolean value based on the result of the test:

fun checkFreeform(): Boolean {

   &...