Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

50.3 MotionScene

As we have seen in earlier chapters, an XML layout file contains the information necessary to configure the appearance and layout behavior of the static views presented to the user, and this is still the case when using MotionLayout. For non-static views (in other words the views that will be animated) those views are still declared within the layout file, but the start, end and transition declarations related to those views are stored in a separate XML file referred to as the MotionScene file (so called because all of the declarations are defined within a MotionScene element). This file is imported into the layout XML file and contains the start and end ConstraintSets and Transition declarations (a single file can contain multiple ConstraintSet pairs and Transition declarations allowing different animations to be targeted to specific views within the user interface layout).

The following listing shows a template for a MotionScene file:

<?xml version=&quot...