Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

91.6 Memory Profiler

The memory profiler is displayed when the memory time-line is clicked within the main Android Profiler Tool window and appears as shown in Figure 91-14:

Figure 91-14

The memory time-line shows memory allocations relative to the scale on the right-hand side of the time-line for a range of different categories as indicated by the color key. The dashed line (A) represents the number of objects allocated for the app relative to the scale on the left-hand side of the time-line graph.

The trash can icons (B) indicate garbage collection events. A garbage collection event occurs when the Android runtime decides that an object residing in memory is no longer needed and automatically removes it to free memory.

In addition to the usual timelines, the window includes buttons (C) to force garbage collection events and to capture a heap dump.

A heap dump (Figure 91-15) lists all of the objects within the app that were using memory at the time the dump was...