Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

61.2 Designing the User Interface Layout for MainActivity

The user interface for MainActivity will consist of a ConstraintLayout view containing EditText (Plain Text), TextView and Button views named editText1, textView1 and button1 respectively. Using the Project tool window, locate the activity_main.xml resource file for MainActivity (located under app -> res -> layout) and double-click on it to load it into the Android Studio Layout Editor tool. Select and delete the default “Hello World!” TextView.

Drag a TextView widget from the palette and drop it so that it is centered within the layout and use the Attributes tool window to assign an ID of textView1.

Drag a Button object from the palette and position it so that it is centered horizontally and located beneath the bottom edge of the TextView. Change the text property so that it reads “Ask Question” and configure the onClick property to call a method named askQuestion.

Next, add a Plain...