Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
About Packt
Adding Animations to Your App

Animations are important! They can significantly improve your app’s user experience by providing a changing user interface. This can range from adding and removing items from a list to fading in elements when you need to draw a user’s attention to them. The animation API in Flutter is powerful but not as intuitive as building simple widgets. In this chapter, you will learn how to create effective animations and add them to your projects. This will allow you to create visually pleasing experiences for your users.

In this chapter, we will cover the following topics:

  • Creating basic container animations
  • Designing animations part 1 – VSync and the AnimationController
  • Designing animations part 2 – adding multiple animations
  • Designing animations part 3 – using curves
  • Optimizing animations
  • Using Hero animations
  • Using...