Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

How it works...

The Flutter animation framework gives many choices when building animations. One of the most flexible ones is the AnimatedBuilder: this widget describes animations as part of a build method for another widget. It takes an animation, a child, and a builder. The optional child exists independently of the animation. An AnimatedBuilder listens to the notifications from an Animation object and calls its builder for each value provided by an Animation, only rebuilding its descendants: this is an efficient way of dealing with animations.

In the moveBall method, there is no need to call setState, as redrawing the ball is a task that the AnimatedBuilder performs automatically.

The repeat method, appended to the AnimationController, runs this animation from start to end and restarts the animation as soon as it completes.

When you set the reverse parameter to true, when the animation completes, instead of always restarting from its beginning value (min) it starts from its ending...