Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

To get the most out of this book

Some experience in at least one object-oriented programming language is strongly recommended.

In order to follow along with the code, you will need a Windows PC, Mac, Linux, or Chrome OS machine connected to the web, with at least 8 GB of RAM and the permissions to install new software. 

An Android or iOS device is suggested but not necessary as there are simulators/emulators that can run on your machine. All software used in this book is open source or free to use. 

Chapter 1Getting Started with Flutter, explains in detail the installation process; however, you should have the following: 

Software/hardware covered in the book

OS requirements

Visual Studio Code, Android Studio, or IntelliJ Idea

Windows, macOS, or Linux

Flutter SDK

Windows, macOS, or Linux

An emulator/simulator or an iOS or Android device

Windows, macOS, or Linux (macOS is needed only for iOS)

 

In order to create apps for iOS, you will need a Mac.

If you are using the digital version of this book, we advise you to type the code yourself or access the code via the GitHub repository (link available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

If you like this book or want to share your ideas about it, please write a review on your favorite platform. This will help us make this book better, and you'll also earn the authors' and reviewer's everlasting gratitude.