Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

How it works...

Hopefully, most of the code for the Text widget should be self-evident. It's just a matter of creating hundreds and hundreds of these widgets over time, which will eventually create fluency with this API. The Text widget has some basic properties that warrant discussion, such as text alignment and setting a maximum number of lines, but the real meat is in the TextStyle object. There are several properties in TextStyles that are exhaustively covered in the official documentation, but you will most frequently be adjusting the font size, color, weight, and font.

As a bonus, Text widgets are accessibility-aware out of the box. There is no extra code that you'll need to write. Text widgets respond to the text to speech synthesizers and will even scale their font size up and down if the user decides to adjust the system's font size.

The RichText widget creates another tree of TextSpan, where each child inherits its parent's style but can override it...