Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

Saving data simply with SharedPreferences

Among the several ways we can save data with Flutter, arguably one of the simplest is using SharedPreferences: it works for Android, iOS, the web, and desktop, and it's great when you need to store simple data within your device.

You shouldn't use shared_preferences for critical data as data stored there is not encrypted, and writes are not always guaranteed.

At its core, SharedPreferences stores key-value pairs on disk. More specifically, only primitive data can be saved: numbers, booleans Strings, and stringLists. All data is saved within the app.

In this recipe, you will create a very simple app that keeps track of the number of times the user opened the app and allows the user to delete the record.