Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
About Packt

How to do it...

In the next few steps, you will see how to perform two Tween animations at the same time using a single AnimationController:

  1. At the top of the _ShapeAnimationState class, remove the pos double, and add two new values, one for the top position and one for the left position of the ball. Also remove the animation variable, and add two animations, one for the top and one for the left values, as shown here:
double posTop = 0;
double posLeft = 0;
Animation<double> animationTop;
Animation<double> animationLeft;
  1. In the initState method, remove the animation object and set animationLeft and animationTop. Only add the listener to animationTop:
animationLeft = Tween<double>(begin: 0, end: 200).animate(controller);
animationTop = Tween<double>(begin: 0, end: 400).animate(controller)
..addListener(() {
  1. In the moveBall method, in the setState call, set posTop to the value of the animationTop animation, and do the same for posLeft...