Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt
Flutter Web and Desktop

Believe it or not, Flutter originally started as a fork of Chrome with a simple question – how fast can the web go if you don't worry about maintaining over 20 years of technical debt? The answer to that question is the blazingly fast mobile framework that we love. Now Flutter is returning to its roots and once again running on the web. There are many other places where people are experimenting with Flutter, including Desktop, ChromeOS, and even the Internet of Things (IoT). Eventually, it will get to a point where if your device has a screen, it will be able to run Flutter.

Since Flutter 2.0, developers can create mobile, web, and desktop apps: this means that you can create apps that work on iOS, Android, the web, Windows, macOS, or Linux with the same code base.

While you could use exactly the same design and code for all operating systems...