While this chapter brings us to the end of our adventure into C# and Unity 2020, I hope that your journey into game programming and software development has just begun. You've learned everything from creating variables, methods, and building class object to writing your game mechanics, enemy behavior, and more.
The topics we've covered in this chapter have been a level above what we dealt with for the majority of this book, and with good reason. You already know your programming brain is a muscle, which you need to exercise before you can advance to the next plateau. That's all generics, events, and design patterns are: just the next rung up the programming ladder.
In the next chapter, I will leave you with resources, further reading, and lots of other helpful (and, dare I say, cool) opportunities and information about the Unity community and the software development industry at large.
Happy coding!