Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Composition

Aside from inheritance, classes can be composed of other classes. Take our Weapon struct, for example. Paladin can easily contain a Weapon variable inside itself and have access to all its properties and methods. Let's do that by updating Paladin to take in a starting weapon and assign its value in the constructor:

public class Paladin: Character
{
public Weapon weapon;

public Paladin(string name
, Weapon weapon): base(name)
{
this.weapon = weapon;
}
}

Since weapon is unique to Paladin and not Character, we need to set its initial value in the constructor. We also need to update the knight instance to include a Weapon variable. So, let's use huntingBow:

Paladin knight = new Paladin("Sir Arthur", huntingBow);

If you run the game now, you won't see anything different because we're using the PrintStatsInfo method from the Character class, which doesn't know about the Paladin class weapon property. To tackle...