Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Arrays

Arrays are the most basic collection that C# offers. Think of them as containers for a group of values, called elements in programming terminology, each of which can be accessed or modified individually:

  • Arrays can store any type of value; all the elements need to be of the same type.
  • The length, or the number of elements, an array can have is set when it's created, and this can't be modified afterward.
  • If no initial values are assigned when it's created, each element will be given a default value. Arrays storing number types default to zero, while any other type gets set to null or nothing.

Arrays are the least flexible collection type in C#. This is mainly because elements can't be added or removed after they have been created. However, they are particularly useful when storing information that isn't likely to change. That lack of flexibility makes them faster compared to other collection types.