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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Inheritance

Just as in life, a C# class can be created in the image of another class, sharing its member variables and methods, but able to define its unique data. In OOP, we refer to this as inheritance, and it's a powerful way of creating related classes without having to repeat code. Take the soda example again—there are generic sodas on the market that have all the same basic properties, and then there are special sodas. The special sodas share the same basic properties but have different branding, or packaging, that sets them apart. When you look at both side by side, it's obvious that they're both cans of soda—but they're also obviously not the same. 

The original class is usually called the base or parent class, while the inheriting class is called the derived or child class. Any base class members marked with the public, protected, or internal access modifiers are automatically part of the derived class—except for constructors. Class...

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Learning C# by Developing Games with Unity 2020
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