Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  adding UI elements

We don't have that much information to display to the player at this point, but what we do have should be put on screen in a pleasing, noticeable way. Proceed as follows:

  1. Update GameBehavior with the following code to collect an item:
 public class GameBehavior : MonoBehaviour 
{
// 1
public string labelText = "Collect all 4 items and win
your freedom!";


public int maxItems = 4;


private int _itemsCollected = 0;
public int Items
{
get { return _itemsCollected; }
set {
_itemsCollected = value;

// 2
if(_itemsCollected >= maxItems)
{
labelText = "You've found all the items!";
}
else
{
labelText = "Item found, only " + (maxItems -
_itemsCollected) + " more to go!"...