Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  creating a turret

Since we want four identical turrets in each corner of the arena, they're a perfect case for a prefab, which we can create with the following steps:

Again, I haven't included any precise barrier position, rotation, or scale values because I want you to get up close and personal with the Unity editor tools. 

Going forward, when you see a task ahead of you that doesn't include specific position, rotation, or scale values, I'm expecting you to learn by doing.
  1. Create an empty parent object inside Environment by selecting Create | Create Empty and naming it Barrier_01.
  2. Create two Cube primitives from the Create menu, positioning and scaling them as a v-shaped base.
  1. Create two more Cube primitives and place them on the ends of the turret base:

  1. Create a new folder in the Project panel and name it Prefabs. Then, drag Barrier_01 into it:

Barrier_01, and all its child objects, is now...