Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  adding sparkle effects

We want to draw the player's eye to the collectible items that we'll place around the level, so let's add a simple particle effect to the Health_Pickup object:

  1. Click on Create | Effects | Particle System in the Hierarchy panel:

  1. Position the Particle System object in the middle of the Health_Pickup object.
  2. Select the new particle system and update the following properties in the Inspector tab:
    • Start Lifetime to 2
    • Start Speed to 0.25
    • Start Size to 0.75
    • Start Color to orange or a color of your choice
  1. Open the Emissions tab and change the Rate Over Time to 5.
  2. Open the Shape tab and change the Shape to Sphere:

The Particle System object we created will now render and emit particles in every frame based on the properties we set in the Inspector tab.