Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Thinking in 3D

Now that we have our first object in the scene, we can talk about 3D space—specifically, how an object's position, rotation, and scale behave in three dimensions. If you think back to high school geometry, a graph with an x and y coordinate system should be familiar. To put a point on the graph, you had to have an x value and a y value.

Unity supports both 2D and 3D game development, and if we were making a 2D game, we could leave our explanation there. However, when dealing with 3D space in the Unity Editor, we have an extra axis, called the z-axis. The z-axis maps depth, or perspective, giving our space and the objects in it their 3D quality.

This might be confusing at first, but Unity has some nice visual aids to help you get your head on straight. In the top-right of the Scene panel, you'll see a geometric-looking icon with the x, y, and z axes marked in red, green, and blue, respectively. All GameObjects in the scene will show their...