Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Game design documents

Googling game design documents will result in a literal flood of templates, formatting rules, and content guidelines that can leave a new programmer ready to give it all up. The truth is, design documents are tailored to the team or company that creates them, making them much easier to draft than the internet would have you think. 

In general, there are three types of design documentation, as follows:

  • Game Design Document (GDD): The GDD houses everything from how the game is played to its atmosphere, story, and the experience it's trying to create. Depending on the game, this document can be a few pages long or several hundred.
  • Technical Design Document: This document focuses on all the technical aspects of the game, from the hardware it will run on to how the classes and program architecture need to be built out. Like a GDD, the length will vary based on the project.
  • One-Page: Usually used for marketing or promotional situations, a one-page is...