Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – fleshing out character details

Let's incorporate two variables to hold the character's name and the number of starting experience points:

  1. Add two public variables inside the Character class's curly braces—a string variable for the name, and an integer variable for the experience points.
  2. Leave the name value empty, but assign the experience points to 0 so that every character starts from the bottom:
      public class Character
{
public string name;
public int exp = 0;
}
  1. Add a debug log in LearningCurve right after the Character instance was initialized. Use it to print out the new character's name and exp variables using dot notation:
      Character hero = new Character(); 
Debug.LogFormat("Hero: {0} - {1} EXP", hero.name, hero.exp);

When hero is initialized, name is assigned a null value that shows up as an empty space in the debug log, ...