Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Common built-in types

All data types in C# trickle down (or derive, in programmatic terms) from a common ancestor: System.Object. This hierarchy, called the Common Type System (CTS), means that different types have a lot of shared functionality. The following table lays out some of the most common data type options and the values they store:

In addition to specifying the kind of value a variable can store, types contain added information about themselves, including the following:

  • Required storage space
  • Minimum and maximum values
  • Allowed operations
  • Location in memory
  • Accessible methods 
  • Base (derived) type

If this seems overwhelming, take a deep breath. Working with all of the types C# offers is a perfect example of using documentation over memorization. Pretty soon, using even the most complex custom types will feel like second nature.

You can find a complete list of all of the C# built-in types and their specifications at https://docs.microsoft.com/en-us/dotnet/csharp...