Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

White-boxing

White-boxing is a design term for laying out ideas using placeholders, usually with the intent of replacing them with finished assets at a later date. In level design, the practice of white boxing is to block out an environment with primitive GameObjects to get a sense of how you want it to look. This is a great way to start things off, especially during the prototyping stages of your game.

Before diving into Unity, I'd like to start with a simple sketch of the basic layout and position of my level. This gives us a bit of direction and will help to get our environment laid out quicker. In the following drawing, you'll be able to see the arena I have in mind, with a raised platform in the middle that is accessible by ramps, complete with small turrets in each corner:

Don't worry if you're not an artist—neither am I. The important thing is to get your ideas down on paper to solidify them in your mind and work out any kinks before getting busy in...