Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Specifying parameters

Chances are your methods aren't always going to be as simple as GenerateCharacter(). To pass in additional information, we'll need to define parameters that our method can accept and work with. Every method parameter is an instruction and needs to have two things:

  • An explicit type
  • A unique name

Does this sound familiar? Method parameters are essentially stripped-down variable declarations and perform the same function. Each parameter acts like a local variable, only accessible inside their specific method.

You can have as many parameters as you need. Whether you're writing custom methods or using built-in ones, the parameters that are defined are what the method requires to perform its specified task.

If parameters are the blueprint for the types of values a method can accept, then arguments are the values themselves. To break this down further, consider the following:

  • The argument that's passed into a method needs to match the parameter type...