Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

The Update method

If you spend enough time looking at the sample code in the Unity Scripting Reference, you'll notice that a vast majority of the code is executed using the Update() method. As your game runs, the Scene window is displayed many times per second, which is called the frame rate or frames per second (FPS). After each frame is displayed, the Update() method is called by Unity, making it one of the most executed methods in your game. This makes it ideal for detecting mouse and keyboard input or running gameplay logic.

If you're curious about the FPS rating on your machine, hit Play in Unity and click the Stats tab in the upper-right corner of the Game view:

You'll be using the Start() and Update() methods in the lion's share of your beginning C# scripts, so get acquainted with them. That being said, you've reached the end of this chapter with a pocketful of the most fundamental building blocks programming has to offer...