Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Summary

This chapter has been a fast descent from the basic theory of programming and its building blocks into the strata of real code and C# syntax. We've seen good and bad forms of code formatting, learned how to debug information in the Unity console, and created our first variables. C# types, access modifiers, and variable scope weren't far behind, as we worked with member variables in the Inspector window and started venturing into the realm of methods and actions. 

Methods helped us to understand written instructions in code, but more importantly, how to properly harness their power into useful behaviors. Input parameters, return types, and method signatures are all important topics, but the real gift they offer is the potential for new kinds of actions to be performed. You're now armed with the two fundamental building blocks of programming; almost everything you'll do from now on will be an extension or application of these two concepts. 

In the next...