Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

For loops

The for loop is most commonly used when a block of code needs to be executed a certain number of times before the program continues. The statement itself takes in three expressions, each with a specific function to perform before the loop executes. Since for loops keep track of the current iteration, they are best suited to arrays and lists. 

Take a look at the following looping statement blueprint:

for (initializer; condition; iterator)
{
code block;
}

Let's break this down:

  • The for keyword starts the statement, followed by a pair of parentheses.
  • Inside the parentheses are the gatekeepers: the initializer, condition, and iterator expressions. 
  • The loop starts with the initializer expression, which is a local variable created to keep track of how many times the loop has executed—this is usually set to 0 because collection types are zero-indexed.
  • Next, the condition expression is checked and, if true, proceeds to the iterator.
  • ...