Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – printing out character data

Our repeated debug logs are a perfect opportunity to abstract out some code directly into the Character class: 

  1. Add a new public method with a void return type, called PrintStatsInfo, to the Character class.
  2. Copy and paste the debug log from LearningCurve into the method body.
  1. Change the variables to name and exp, since they can now be referenced from the class directly:
      public void PrintStatsInfo()
{
Debug.LogFormat("Hero: {0} - {1} EXP", name, exp);
}
  1. Replace the character debug log that we previously added to LearningCurve with method calls to PrintStatsInfo, and click on Play:
      Character hero = new Character();
hero.PrintStatsInfo();

Character
heroine = new Character("Agatha");
heroine.PrintStatsInfo();

Now that the Character class has a method, any instance can freely access it using dot notation. Since hero and heroine are...