Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – creating a weapon struct

Our characters are going to need good weapons to see them through quests, which are good candidates for a simple struct:

  1. Create a public struct, called Weapon, in the Character script. Make sure it's outside the Character class's curly braces:
    • Add a field for name of type string.
    • Add another field for damage of type int:
You can have classes and structs nested within each other, but this is generally frowned upon because it clutters up the code.
      public struct Weapon
{
public string name;
public int damage;
}
  1. Declare a constructor with the name and damage parameters, and set the struct fields using the this keyword:
     public Weapon(string name, int damage)
{
this.name = name;
this.damage = damage;
}
  1. Add a debug method below the constructor to print out the weapon information:
     public void PrintWeaponStats()
{
Debug.LogFormat...