Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  updating the prefab

Now our turret has a huge gap in the middle, which isn't ideal for covering our character, so let's update the Barrier_01 prefab by adding another cube and applying the change:

  1. Create a Cube primitive and place it at the intersection of the turret base. 
  2. The new Cube primitive will be marked as gray with a little + icon next to its name in the Hierarchy tab. This means it's not officially part of the prefab yet:

  1. Right-click on the new Cube primitive and select Added GameObject | Apply to Prefab 'Barrier_01':

The Barrier_01 prefab is now updated to include the new cube, and the entire prefab hierarchy should be blue again. You now have a turret prefab that looks like the preceding screenshot or, if you're feeling adventurous, something more creative. However, we want these to be in every corner of the arena. It's going to be your job to add them!