Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  finishing the level

Now that we've got a reusable barrier prefab, let's build out the rest of the level to match the rough sketch that we had at the beginning of the section:

  1. Duplicate the Barrier_01 prefab three times and place each one in a different corner of the arena.
  2. Create a new empty GameObject and name it Raised_Platform.
  3. Create a Cube and scale it to form a platform.
  1. Create a Plane and scale it into a ramp. Then, rotate and position it so that it connects the platform to the ground.
  2. Duplicate the ramp object by using command + D on a Mac, or Ctrl + D on Windows. Then, repeat the rotation and positioning steps.
  3. Repeat the previous step twice more, until you have four ramps in total leading to the platform:

You've now successfully white-boxed your first game level! Don't get too caught up in it yet, though—we're just getting started. All good games have items that players can pick up or...