Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  smoothing the spin

Let's adjust the tangents on the first and last frames of the animation so that the spinning animation blends seamlessly together when it repeats:

  1. Right-click on the first and last keyframe's diamond icons on the animation timeline and select Auto:

  1. Move the Main Camera so that you can see the Health_Pickup object and click on Play:

Changing the first and last keyframe tangents to Auto tells Unity to make their transitions smooth, which eliminates the jerky stop/start motion when the animation loops. 

Objects can also be animated using C# by manipulating specific properties, such as position or rotation. Even though we won't be going into that specific topic in this book, it's important to know that programmed animations are an option in Unity.

That's all the animation you'll need for this book, but I'd encourage you to check out the full toolbox that Unity offers in this area...