Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Win and loss conditions

We've implemented our core game mechanics and a simple UI, but Hero Born is still missing an important game design element: its win and loss conditions. These conditions will manage how the player wins or loses the game and execute different code depending on the situation. 

Back in the game document from Chapter 6, Getting Your Hands Dirty with Unity, we set out our win and loss conditions as follows:

  • Collecting all items in the level with at least 1 health point remaining to win
  • Taking damage from enemies until health points are at 0 to lose

These conditions are going to affect both our UI and game mechanics, but we've already set up GameBehavior to handle this efficiently. Our get and set properties will handle any game-related logic, while OnGUI() will handle changes to the UI when a player wins or loses. 

We're going to implement the win condition logic in this section because we have the pickup system already in place. When...