Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  referencing the patrol locations 

Now that we understand the basics of procedural programming, it's time to get a reference to our patrol locations and assign them to a usable list:

  1. Add the following code to EnemyBehavior:
public class EnemyBehavior : MonoBehaviour 
{
// 1
public Transform patrolRoute;

// 2
public List<Transform> locations;

void Start()
{
// 3
InitializePatrolRoute();
}

// 4
void InitializePatrolRoute()
{
// 5
foreach(Transform child in patrolRoute)
{
// 6
locations.Add(child);
}
}

void OnTriggerEnter(Collider other)
{
// ... No changes needed ...
}

void OnTriggerExit(Collider other)
{
// ... No changes needed ...
}
}
  1. Select Enemy and drag the Patrol Route object from the Hierarchy window onto the Patrol Route variable in EnemyBehavior:

  1. Hit the...