Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

The Physical tab


Each camera in Cinema 4D now comes with the new Physical tab in the Attribute Manager in release 13. These features streamline the previously clunky process and make your cameras behave like real cameras in 3D projects. Within the Physical tab, we can control all the features to help create a realistic depth of field, motion blur, and more with our cameras. This recipe shows you how to adjust all the settings in order to get more than ever before out of your cameras in Cinema 4D.

Getting ready

Open the Card_Table.c4d file and use it while you work through this recipe.

How to do it...

  1. Check out the setup we have here. It's a camera close-up of a card table, and when you play the animation, a pair of cards slides in front of the camera. The camera is set to the Portrait setting, giving it a focal length of 80 mm for a more shallow focus. Switch your camera over to the Physical tab in the Attribute Manager and you'll notice the options are mostly grayed out. Click on the checkbox...