Book Image

Cinema 4D R14 Cookbook, Second Edition

By : Simon Russell, Michael Szabo
Book Image

Cinema 4D R14 Cookbook, Second Edition

By: Simon Russell, Michael Szabo

Overview of this book

<p>Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.</p> <p>This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.</p> <p>Cinema 4D R14 Cookbook, Second Edition will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.</p> <p>Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.</p>
Table of Contents (18 chapters)
Cinema 4D R14 Cookbook Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a handheld-style camera


The cameras we've created so far have all been controlled by keyframes, aligned to splines, or have had specific values assigned to them. This recipe takes us in a different direction and creates a camera with randomly-controlled movements. We're going to use this technique to simulate a boxer's point of view from his/her corner, or better yet, a boxer who is headed into the twelfth round and is in a world of hurt.

Getting ready

Use the Boxing_Ring.c4d file in the C4D Content Pack that was provided for this recipe.

How to do it...

  1. Start your scene with a new camera and name it Boxer POV, switch to it from the Default Camera mode, and set the camera's position and rotation values to be in the red corner facing the blue corner in the Coordinates tab for the camera in the Attribute Manager. These values work for our setup: position X at 110 cm, Y at 100 cm, Z at -110 cm, R.H at 45 degrees, and R. P at -10:

  2. To simulate the look of a boxer's point of view who is seeing...