The cameras we've created so far have all been controlled by keyframes, aligned to splines, or have had specific values assigned to them. This recipe takes us in a different direction and creates a camera with randomly-controlled movements. We're going to use this technique to simulate a boxer's point of view from his/her corner, or better yet, a boxer who is headed into the twelfth round and is in a world of hurt.
Use the Boxing_Ring.c4d
file in the C4D Content Pack that was provided for this recipe.
Start your scene with a new camera and name it
Boxer POV
, switch to it from the Default Camera mode, and set the camera's position and rotation values to be in the red corner facing the blue corner in the Coordinates tab for the camera in the Attribute Manager. These values work for our setup: position X at 110 cm, Y at 100 cm, Z at -110 cm, R.H at 45 degrees, and R. P at -10:To simulate the look of a boxer's point of view who is seeing...